Team Water (3) – Finland – Coding for kids – Winner 1st Prize
Programming is an important skill for today and learning the basics is vital even for non-computer scientists, as we live in the world surrounded by ICT. There are several tools in this domain, such as Scratch, Microsoft Kodu, Alice etc. For mobile devices the only tool is Android App Inventor – which works only on Android platform.
The Waterbear system (https://github.com/waterbearlang/waterbear ) aims to develop an HTML5 version of the visual programming language used in Scratch. By HTML5 it will be easier to install and use, as most modern browsers, also those in mobile domain, will handle it directly. However, Waterbear does not focus on the modern possibilities for mobile platforms and social interactivity. Our project aims to develop mobile and social plugins into Waterbear. The mobile pluging focuses in the use of sensors on mobile platforms (geolocation, accelometer) in Waterbear programs as an additional method of input and control.
The social plugins focus on allowing simple interactions with the data in online social networking sites, for example collecting status updates and friend information and making those visible for the Waterbear programs. This will extend the current offering in Waterbear that has only been focusing on Twitter.
Noora Vainio is a student of science at the Tampere University of Technology, majoring in biotechnology. Noora is a participant of Millenium Youth Camp 2012, 8th place in Finnish programming competitions and 17th place in mathematics competitions. Noora earned approximately 80 ECT credits on her freshman year at the university, indicating fast progress in her studies (in Finland, 60 ECT credits per year is recommendation, and most students earn below that).
Matti Nelimarkka is a master of social science and a student of science at the University of Helsinki. His majors are political science and computer science. Matti was on the 3rd place in the Smarty science competition by Academy of Finland, and has after that studied and published on mobile education and games. Later, Matti has been focusing on e-participation and social network analysis. Matti has eight years of application development experience.
Nyyti Kinnunen is a student of science at the Tampere University of Technology, majoring in science and engineering. Nyyti is a participant of Millenium Youth Camp 2011, 4th place in the annual Smarty science competition by Academy of Finland and 4th place in the annual Finnish programming competitions. Nyyti is estimated to achieve 70 ECT credits on her freshman year at the university.